RecruitingFSFQE

Sound Effects/Audio Assets for Local Music Festival

Designing custom audio assets for a local music festival.

Sound Effects/Audio Assets for Local Music FestivalPhoto: Egor Komarov / PexelsSound Design · 2–3 Months
CategorySound Design
DifficultyBeginner
Time2–3 Months
Commitment4 hrs/week
TypeTeam
LocationRemote
Team4 people
ScheduleFlexible, async-first

The Brief

What you'd be taking on

A set of sound effects/audio assets for a local music festival, delivered as a real RogueBoard project. A local music festival needs this because their current audio (if any) is generic stock sound.

The Programme

Six phases, brief to handover

Every RogueBoard project runs the same six phases. Each one below carries the part of the brief it owns.

The task-by-task breakdown is written with the team when the project starts and opens in the workspace on day one. What's below is the brief as it stands today.

Discovery

Get inside the problem before touching the work: scope, constraints, and who you're building for.

What you need coming in

  • Beginner-friendly for most roles
  • Own laptop
  • Willingness to commit 3–5 hours per week

Discovery task list · opens in the workspace when you join

Research

Gather the evidence the decisions will rest on.

The objectives to work against

  1. Agree the required sound assets
  2. Source or create raw audio
  3. Edit and polish each asset
  4. Deliver a final organised audio pack

Research task list · opens in the workspace when you join

Planning

Split the work, pick the tools, agree the dates.

Who does what · 4 roles

Project Lead

Coordinates the team, keeps the brief on schedule, and liaises with the project owner.

Project management, communication · 4 hrs/week

UI/UX Designer

Designs visual assets and mockups aligned to the brief.

Figma, visual design · 4 hrs/week

Content Writer

Drafts copy, captions, and supporting written material.

Writing, editing · 3 hrs/week

Marketing Lead

Plans how the finished work gets shared and positioned.

Marketing, communication · 3 hrs/week

Tools the team runs on

FigmaCanvaNotionGoogle WorkspaceSlack

Planning task list · opens in the workspace when you join

Execution

The build. Most of the hours on this project live here.

Skills you'll practise here

Graphic DesignContent CreationCommunicationCreative DirectionProject ManagementStorytelling

Execution task list · opens in the workspace when you join

Quality Assurance

Check the work against the standard before the client ever sees it.

How the founder judges done

  • A set of sound effects/audio assets completed to brief
  • Approved by the project owner
  • Delivered within the agreed timeframe

QA task list · opens in the workspace when you join

Delivery & Reflection

Hand it over properly, then write down what the team learned.

What the client walks away with

A set of sound effects/audio assets that a local music festival can put to immediate use.

Handed over

  • Short handover notes for the project owner

Delivery task list · opens in the workspace when you join

FAQs

Common questions

Is this project paid?

No — RogueBoard projects are unpaid. What you earn is real experience, portfolio evidence, and a verified reference.

Can beginners join?

Depends on the role — check the Difficulty rating and each role's required skills above. Several roles on this project are beginner-friendly.

What if I miss a meeting?

Let your Project Lead know in advance where possible. One missed check-in won't remove you from the team, but consistent attendance is expected.

Can I leave early?

You can step back from a project, but try to hand off your work cleanly so the team and the credential process aren't disrupted.

Will I receive a reference?

Yes — completing your role to the agreed standard earns a verified RogueBoard credential and a reference you can point employers or clients to.

FSFQESound Effects/Audio Assets for Local Music Festival
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